- 作品名称:《草地食物链模拟器》- Food Chain Simulator of Grassland
- 作品类型:游戏及交互类
- 队伍名称:tinyFlame
- 小组成员:崔茜宁;焦汇珅;封梓超;汪军龙
- 指导老师:无
- 队伍类型:高校组
#短片展示:
#作品介绍:
由生物多样联想到生物保护与食物链,对生物的保护需要尊重自然规律的存在,而食物链就是自然界中十分重要的一条规律。由此我们想将食物链融入到生物保护中,进行游戏玩法的设计。我们需要设计一个合理合适的评判标准系统,来让玩家获得挑战性并促使玩家思考获得更高分的办法。我们设计了三个不同的标准——及格,良好与完美。经过不断的尝试与探索,我们为游戏中的食物链找到了很合适的三个分数标准。设总次数为N(即存在于空间内的总生物个体数),每个生物个体积分为X
及格标准:N*X/2向上取整 良好标准:及格标准+2X
完美标准:X*(sum(羊兔鸟)+max{狼,狐}+max{草,虫})
#Introduction:
From biodiversity to biological protection and food chain, the protection of living things needs to respect the existence of natural laws, and the food chain is a very important law in nature. Therefore, we want to integrate the food chain into the biological protection and design the game play. We needed to design a reasonable and appropriate judging system that would challenge players and motivate them to think of ways to get higher scores. We designed three different criteria – pass, good and perfect. After continuous experimentation and exploration, we found three suitable criteria for the food chain in the game. Let the total number of times be N (i.e. the total number of organisms existing in the space) and the volume of each organism be X
Pass standard: N*X/2 rounded up
Good standard: Pass standard + 2X
Perfect criterion: X*(sum(sheep, rabbits, birds) + max{wolf, fox} + max{grass, insect})
#最终作品:
链接:https://pan.baidu.com/s/1FRdjCskTKWlVhn_hGMY-eQ
提取码:ligx
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