- 作品名称:HEAL
- 作品类型:游戏及交互类
- 队伍名称:犁浦
- 小组成员:王哲;王渊;于乐瑶;蔡慈航
- 指导老师:无
- 队伍类型:高校组
#短片展示:
#作品介绍:
⼀场战争,⼀⽚废墟,⼀个⽀离破碎的机器⼈,⼀段旅程,⼀场救赎,⼀个家园。
《HEAL》是⼀款由犁浦⼯作室基于Unity引擎,运⽤独创的3D逻辑链玩法,配 合创新的分解与拼合机制制作的剧情解谜类游戏。在游戏中,游戏玩家会在虚 实相交,光怪陆离的超现实⻛格的战场世界⾥,体会到作为⼀个只有治愈功能 的机器⼈在场景中所能做渺⼩之事的伟⼤,以及⽣态共同体这种万物归⼀,⼀ ⽣万物的核⼼主旨。
在剧情上,《HEAL》讲述了⼀个治疗机器⼈在战争中被损坏,导致核⼼算法 出现了偏差后运⽤损坏的扫描系统扫描万物,治愈万物的故事。游戏的⽬标是 将游戏场景中所有的⽣物⽤机器⼈逻辑系统串联起来,使得救治指令得以下 达,结果阴差阳错下达成救治万物以及⾃救的⽬的。
#Introduction:
A war, a ruin, a broken robot, a journey, a redemption, a home
. HEAL is a story-telling puzzle game produced by Leap Studio powered by Unity3D. Using the original 3D logic chain system and the special tools allow the players to decompose and compose concept logically, players will experience how little yet significant one can do as a healing robot, as well as the core theme of the ecological unity of all the living things
. In terms of the plot of the game, HEAL tells the story of a healing robot that was damaged during the war, which caused a flaw in its core algorithm. This cause it uses the damaged scanning system to scan every single living beings in the battlefield. The goal of the game is to connect all the creatures in the game scene with the robot damaged logic system and ultimately achieve the goal of saving all beings and saving itself.
#最终作品:
链接:https://pan.baidu.com/s/136b-Q4ScxE3ATIpDRTggBw
提取码:2aw8